NRSDK 1.9.1
What's New:
- Implemented new Hand Tracking underlying algorithms that greatly improved hand tracking performance
- Added support for 0Dof Stable Mode
NRHMDPoseTracker.ChangeTo0DofStable
that enables the display's tag-along behaviour depending on the current view - Added support to record environment and in-app audio simultaneously. See AudioState -> ApplicationAndMicAudio in RGBCamera-Record scene for details
- Added brightness-related native APIs in
NRKernal.NRDeviceSubsystem
Improvements:
- Improved 3DoF controller tracking and 3DoF head tracking on Nreal Air
- Improved speed switching between different tracking mode
Bug Fixes:
- Fixed occasional SDK launch failure
- Fixed recorded audio/video out of sync problem (audio speed is accelerated)
- Fixed the issue that the microphone's recording volume is too low
- Fixed RGB Camera's capturing/recording offset
- Fixed controller drift due to 0DoF/3DoF/6DoF tracking mode switch
Last modified 8mo ago