Frequently Asked Questions

1 Which Unity version is supported by NRSDK?

Unity 2019.4.x and above. The LTS(long term support) Unity version is recommended.

2 How is the compatibility between different NRSDK and Android versions?

The following compatibility assumes the latest Nebula 2.3.4 is installed. Please set the target API level accordingly in Project Settings -> Player -> Target API Level when building the application.

  • It is recommended to upgrade NRSDK integrated with your Unity project to the latest in order to adapt to the newest Android version. Alternatively, you may choose to configure target API Level to API level 29while building the application as a workaround to make your app run on newer Android systems and installed via adb tools. However, this is not recommended as it doesn't meet Google Play's target API level requirement.

3 What are supported Android phones for hand tracking?

Hand Tracking has been fully tested on the following Android phones:

  • XREAL Dev-Kit

  • OnePlus:9R / 7T / 8T / 8 Pro 5G

  • LG:V60 / V50S ThinQ 5G / V50 ThinQ 5G / G9 (Velvet 5G) / Wing

  • SONY:Xperia 5 II / Xperia 1

  • SAMSUNG:Galaxy Note20 5G / Galaxy S10+ / Galaxy S20+ 5G / Galaxy Z Fold 2 5G / Galaxy S21 5G / Galaxy Note20 Ultra / Galaxy Note10+ 5G / Galaxy A90 5G

  • OPPO: Find X2 / Find x2 Pro / Find x3 Pro

  • ZTE Axon 10 pro

  • Black Shark 2 Pro

Hand tracking can potentially run on devices besides the above, although stability is not guaranteed.

4 How many different versions does NRSDK have? What are they?

NRSDK has three different versions for each release. In most cases, you would get the normal version with the package name "NRSDKForUnityAndroid_x.x.x" from the official website. Apart from that, NRSDK also has Experimental and Enterprise versions.

Experimental version includes features under experimental phases as introduced under EXPERIMENTAL section in this documentation.

For the Enterprise version, it is possible to access glasses raw data(grayscale camera & IMU) through its APIs.

If interested, please contact us through the official website to get access.

5 Through which API can I get the user's device (XREAL Light/Air) my apk is running on?

NRDeviceType NRKernal.NRDeviceSubsystem.GetDeviceType()

6 Error occurs when building an apk

UnityException: Error
mainTemplate.gradle file is using the old aaptOptions noCompress property definition which does not include types defined by unityStreamingAssets constant.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)

Modify the file mainTemplate.gradle:

mainTemplate.gradle
aaptOptions {
        noCompress = ['.unity3d', '.ress', '.resource','unityStreamingAssets', '.obb'**STREAMING_ASSETS**]
    }**SIGN**

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